While holding it, you can use a bonus action to transform it into its scythe form. Wondrous Item, very rare (requires attunement) This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. This wand has 4 charges. The curse remains for 1 minute or until the creature is reduced to 0 hit points. As a bonus action the command word for the Rose Whip can be spoken and it will transform into a magical +1 barbed whip. Creatures that are targeted with a hostile action by the wearer (attack, spell, push, etc) make Charisma Saving Throw with advantage after the action is performed (all following Charisma saving throws by the creature for the Cape of the Mazequine are made at advantage as well), Weapon (longbow), Legendary (requires attunement). You have a +1 bonus to attack and damage rolls made with this magic weapon. He missed the man's self-satisfied smile as he turned the corner. Wondrous item, very rare. You can use an action to attune to this seed by planting it in rich soil. If you're reduced to 0 hit points when this happens, your body is incinerated and turned to ash. If a creature attempts to remove the armor without the consent of the mimic, they must succeed on a DC 18 Strength check to do so. The deck is made of 52 cards and comes in a wooden carrying case, which depicts each of the four dragons battling for control over their respective corners. While the mimic is below half its hit point maximum, the creature wearing the mimic takes 1d10 acid damage at the start of their turn and the mimic heals the same amount. 4 Tome Of Leadership And Influence Very Rare, Dungeon Master's Guide pg. Every decade that the creature stays attuned to Kyzzierth's Renown they must roll on the Indefinite Madness table, the result of which cannot be healed outside of an act of the gods. When you cast the Pass Without Trace spell while wearing this coat the bonus is increased to +12 while you are in dim light or darkness. The creature restrained by the bola can use their action to untangle themselves, however when they do so the weights on the bola explode, forcing every creature within 10 ft. to make a DC 12 Dexterity saving throw, the creature restrained by the bola automatically fails this saving throw. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 11 (2d10) slashing damage. Immunity to poison damage and the poisoned condition, Advantage on saving throws against spells and other magical effects, You gain the ability to speak to snakes and can cast the. The companion's attacks are now considered magical for the purposes of overcoming resistance to mundane damage. Energy Nullification. Wondrous Item, artifact (requires attunement by a draconic sorcerer). Creatures that succeed on the saving throw take half damage and are not pushed. Its impeccable elven make lets it be swung nimbly, despite its size. Additionally this item seems to have some unknown resonance with creatures native to the Feywild. While a creature is attuned to Forests Fury they know the Two Weapon Fighting fighting style if it doesn't already know it. This wicked looking greataxe counts as a +3 Weapon. You gain the following benefits while wearing it: Additionally, a creature attuned to this amulet can use their action to expend and roll a single hit die to heal a creature within 5 feet that is at 0 HP for the amount rolled plus the attuned creatures Constitution modifier. On a successful save, the creature attuned to this item may use their reaction to take the dash action and must move towards the target ally using the most direct path. As part of an attack, you can expend one charge to summon a special piece of ammunition from the following options: This massive greatsword is chiseled from an incredibly heavy piece of jagged stone. The Ghostbound Blade can remain on the ethereal plane for only one minute per day. Creatures freeze solid and shatter when reduced to 0 hit points by Ice, assuming their anatomy is capable of doing so. Arm of Dawn has three states; dormant, awakened, and ascended. Watch headings for an "edit" link when available. The Devourer is a Chaotic Evil sentient item with 13 INT, 12 WIS, and 22 CHA. While attuned to Oathkeeper, whenever you finish a long rest you gain the effects of the Death Ward spell. This book has been enchanted by a master illusionist. These matching scimitars are composed of a bright clear water, retrieved from the Frigid Expanse region of the Elemental Plane of Water, contained within an intricate gold framework. In spite of herself, Holly felt a twinge of guilt every time she managed to take advantage of Oscar's hard work. Top 10 Homebrew D&D Magic Items: Wondrous Items Nerdarchy dives back into the world of D&D Beyond Homebrew. This sand can be substituted for the material component of a spell with a required value of less than 1,000 GP. These magical clubs are crafted in such a way as to capitalize on precision strikes or brute force, depending on the wielders whim. Each creature in the sphere must make a DC 15 Constitution saving throw. Will to Live. For 1 minute, or until you end this transformation with a bonus action, your skin glimmers like a mirage and you move like a swirling sandstorm. Spells: While holding Valor, you can use your action to expend one or more charges to cast one of the following spells from it (save DC 15): Command (one charge per spell level up to fourth), Compelled Duel (1 charge), Protection from Good and Evil (1 charge), Zone of Truth (2 charges), Beacon of Hope (3 charges), or Crusader's Mantle (3 charges). Attacks with Gothic deal an additional 1d8 necrotic damage on a hit and you gain temporary hit points equal to the damage dealt by the necrotic damage. While wearing it, you gain the following benefits: Weapon (glaive), legendary (requires attunement). This ability can be used once per long rest. Based on Flux's current elemental affinity, one of the following effects occurs. When the hog becomes a statuette again, its property can't be used again until 1 hour has passed. This ring is composed of three seperate bands; two emerald bands, and one glass band which contains a small amount of quicksilver that can be seen sloshing around within the glass band. The Conqueror King tends to be a more reserved and observant entity, preferring to keep its presence hidden until it has determined that the one wielding it is worthy of its power. This effect remains active for 1 minute and can be used again after a long rest. If you roll a 20 you lop off one of the target's limbs, with the effect of such loss determined by the DM. At 13th level, the Dragonborn breath weapon damage increases from d6's to d8's. When The Wailing Hunger gains four charges it awakens and turns on its wielder, lashing out with violent insatiable hunger. As a bonus action you can activate Blackfyre and engulf it in black flames. Siege: Damage dealt to objects or structures by this ring is doubled. An Adult White Dragon - Infusion of Ice: Whenever a creature is hit by an attack with The Devourer when it is infused with a White Dragon Infusion, the target must make a DC 15 Constitution Saving Throw or have their movement speed reduced by 10 feet until the start of their next turn. You have a +1 bonus to attack and damage rolls made with this weapon. While wearing this armor you know the following spells. A 15-foot-radius sphere of crushing force forms around the arrowhead when it impacts something. When you use this effect you can no longer benefit from the vision benefits, can no longer cast any spells from Lux, and it deals regular piercing damage rather than radiant as Lux dims and loses its radiance. Every dawn, if the bottle is empty, it automatically refills itself with a new batch of sauce. Shocking Bolt: You fire a bolt of pure lightning in a 100 ft. by 5 ft. line in a direction of your choice. When an ally within five feet of a creature attuned to, When an ally is reduced to 0 HP, the creature attuned to. This attack is made with a +8 modifier and deals 9 (1d8 + 4) piercing damage. On a hit, the target takes force damage equal to 1d8 + your Intelligence modifier. The DC on the Blind effect on a critical strike increases to 18, and the additional radiant damage increases to 4d8. View wiki source for this page without editing. You get a few cantrips, including the beloved vicious mockery, as well as access to fear. In addition, when you use a Metamagic option on a spell while wearing this sash, you can change the style, color, and material of the garment and buckle. On a successful save, any flying speed it has (or similar means of flight) is halved for 1 minute instead. Lux has a +3 bonus to attack and damage rolls and deals radiant damage rather than piercing. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. If you die while attuned to the seed, your soul returns to the tree, and at any time within a week of your death you may choose to be reincarnated as if the reincarnate spell had been cast on you. On a 1, the weapon breaks, but can be repaired with 100gp worth of materials and 8 hours of work. Wielding this small shield only grants a +1 bonus to AC. Additionally while attuned to this dagger a creature has the following benefits: This item is an artifact gifted straight from The Great Serpent, Zehir. Finally, the hook and line wrapped around the pommel can be used as standard fishing gear that will not break. When a hostile creature enters the area for the first time on its turn or starts its turn there, it must succeed on a DC 14 Constitution Saving Throw or take 1d4 Radiant and 1d4 Fire damage. Can use it's action to expel a 15 ft. cone of lightning requiring a DC 14 Dexterity saving throw, dealing 4d6 lightning damage, and recharging on a 6 on a d6 roll made at the start of their turn. Any opportunity attacks taken during the activation of this item are made at advantage. While attuned to Ice you have resistance to cold damage and are unaffected by difficulty terrain due to cold conditions or environments. A Marid - Infusion of Water: A creature attuned to The Devourer gains a swimming speed of 40 feet and can breathe under water. Hairable Ideas includes the Arcane Razor. Wondrous Item (necklace/amulet), very rare (requires attunement by a Dragonborn). As an action you can expend a number of charges to cast one of the following spells: Create or Destroy Water (1 charge), Wall of Water (2 charges), Water Breathing (2 charges), Water Walk (3 charges), Control Water (4 charges), and Watery Sphere (4 charges). While those brutes knew how to swing a tool of war, I became war itself. You have a +2 bonus to attack and damage rolls made with this magic weapon. As the dart siphons more and more from the creature the blossom on the pommel of the dart begins to bloom. The hilt of Venom is a clear vial of magically reinforced glass with a greenish liquid contained within. Wondrous item, very rare (requires attunement by a Druid). If there is any mud or slop nearby, the hog will attempt to roll in it and splatter it as it runs amok. A character who he deems unworthy of wielding the blade, such as a weak or evil creature, may be denied the ability to attune to the weapon. The creature who initially threw the bola can disarm it without making the check. When used by a rogue to deal sneak attack damage, rather than dealing Xd6 sneak attack damage, the damage is modified to 1d6 * X. Arm of Dawn is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Arm of Dawn. See more ideas about dungeons and dragons homebrew, dnd 5e homebrew, d&d dungeons and dragons. Deck of Infinite Whimsy (5e Equipment) Wondrous item, Rare (Does not require attunement) A traveling merchant peddles these cards for a trade of an expensive item, perhaps for a good potion or a horse, even though he's got about a hundred identical decks stacked up in his wagon. Wondrous item, rare (requires attunement by a sorcerer). Mind and Body. Perhaps due to this series nearing an end with only wondrous items left to explore a number of thoughts arose while looking at these 20 items collectively across the three lists. This iron circlet has a magical pearl at its center and can hold up to 4 gemstones. If you hit a target with this weapon that is either resistant or immune to cold or fire damage, that target loses that resistance or immunity until the end of your next turn. Additionally, rather than the standard 1d8 bludgeoning damage, this flail deals 1d4 bludgeoning and 1d4 necrotic damage. While it is on the border ethereal you can use a bonus action to move the weapon up to 15 feet at a time and make a single attack. I hope this letter finds you as well as may be given the inevitable circumstances of its discovery. Padded armor normally imposes disadvantage on Dexterity (Stealth) checks, this armor doesn't. Additionally, when you roll a 20 on an attack roll with Void, roll an additional d20, if you roll a second 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. Fate's Bond. Weapon (greatclub), very rare (requires attunement). You gain a +2 bonus to attack and damage rolls while wielding this weapon. Notify administrators if there is objectionable content in this page. While attuned to this weapon, attacks made with it deal an additional 1d8 lightning damage. Over the course of a long rest the creature attuned to Venom can replace the poison contained within the hilt vial. You can use the Shape Water cantrip to draw forth the moisture out of this weapon and encase the dagger with it, transforming the dagger into a greatsword, longsword, scimitar, or shortsword. Save Save Homebrew Wondrous Items For Later. Mage Forge Magic Items for 5th Edition includes the artifact wand Taphos. This dazzling bag is made out of light and appears empty. When the book is opened to a page that contains a memory, the memory plays as a looping video without sound (literally a .gif book). This drive is more pronounced in individuals that lean towards selfish and self-serving personalities and is more subdued and tempered in individuals with altruistic and benevolent personalities, though the compulsion is still present no matter the creatures temperament. If you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier. Additionally, you gain a 10 ft. aura of radiance that damages hostile creatures. Magic items for exploration rising to the top. When the Lantern is used in this way, the holder does not need to provide the material components and the familiar must manifest in the form of a rat. A fruit that gives you a random feature of another race. While in this state you gain the following benefits: The armor can't be used this way again until the next dawn. This deeply curved weapon has been stained with the essence of hundreds of different poisons used to coat it over the years of it's use. Wondrous Item, very rare (requires attunement by a spellcaster). Additionally if you lose a body part the blade causes the missing part to regrow and return to full functionality after 1d6+1 days, if you have at least 1 hit point the whole time. See more ideas about dnd 5e homebrew, dungeons and dragons homebrew, d&d dungeons and dragons. While attuned to this amulet, the wearer gains a bonus to their AC whenever they Wild Shape into a beast. Winter's Heart grants an attuned creature the ability to, a number of times equal to their proficiency modifier per long rest, cast the Dragon's Breath spell (choosing only cold damage) at it's lowest level without requiring concentration. The scales and ruby were gifted to an individual who bridged a gap between chromatic and metallic dragons that has existed since the birth of Tiamat and Bahamut. Any limbs regained in this fashion are not flesh but rather a flexible but hard wood. Leather. The weapon looses 2 charges if a round of combat (6 seconds) passes without dealing damage to a creature. The first is named Thalia and the second is named Euthenia. This blade is the shattered remains of a legendary sword wielded by the Conqueror King in the Age of Expansion, now known as The Broken King after his decent into madness which shattered the unity of the realm. If a spell requires a saving throw it is a DC 17 save. The DC on the Blind effect on a critical strike increases to 16, and the additional radiant damage increases to 3d8. At 9th level, the Dragonborn gains the ability to recharge its breath weapon. Find out what you can do. Planar Bane: Valor deals an additional 1d6 damage to creatures not native to the prime material plane. Weapon (longsword), Artifact (requires attunement by a Paladin). With a chain and counterweight composed of a cold black iron and a head fashioned in a vicious serrated rictus, this flail strikes terror into the hearts of all those who behold it. Once per turn, as part of the attack action, this dagger can be thrown at an object, structure, or creature within range; when the blade lands a creature attuned to it can chose to teleport to the dagger location, appearing with their hand on the hilt, or can teleport the dagger back to themselves, causing it to appear in their hand. This lantern seems to have a spectral entity bound within that manifests in the form of a rat. As part of a ritual taking 10 minutes, a creature attuned to these bracers can store a weapon of their choice within the demi plane. They each deal 1d4 piercing damage plus 1d6 bonus damage of a random type, determined after each hit by rolling a d10 as follows: fire (1), cold (2), lightning (3), acid (4), poison (5), thunder (6), force (7), necrotic (8), or psychic (9). You use Constitution as the casting ability for Shape Water. As an action you can exhale a cone of red sap in a 40-foot cone. If you want to help us continue making more homebrew content and get your hands on hi-resolution printable cards, set collections, and our compendium PDF consider supporting us on Patreon. You are considered proficient with this weapon if you are an elf or half-elf. The Magic Initiate feat or multiclassing can open up a second classes cantrips for use, but they still use that classes spell casting ability. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. While the fighters held the blade, I was busy studying it. Weapon (halberd or quarterstaff), legendary (requires attunement). Once per short rest, a creature attuned to this dagger can use their action to cast the Blink spell, requiring no components. Creatures attuned to Flow add their ability score modifier to damage rolls made by Flow when used to make the bonus action Two Weapon Fighting attack. Personality: The Conqueror King normally speaks with a noble and commanding tone, reminiscent of the ruler he once was. While the cleric of death laughed at his attempts to cast within the ball of silence, Oscar cocked his head, gripped his wand, and, without a word or a gesture, disintegrated the villain where he stood. A flying creature falls to the ground on a failed save, and its flying speed is reduced to 0 for 1 minute. When you drink this potion, you gain the aggression of an orc for 1 minute. The cloud fills an area 20 ft. in radius centered on the club and moves with the club. You can repeat this process until you miss, only targeting creatures that have not yet been targeted. This solid white sand is made from the crystallized bones of a powerful Sorcerer and is steeped in magic. Common - Armor. The cloud dissipates after one round whenever the effect ends. Additionally, when an attack misses you or you succeed on a Dexterity saving throw, you can use your reaction to immediately move up to 10 feet without provoking opportunity attacks. I hope to . As his trembling hands opened it, he read. Whenever a powerful entity (as deteremined by the DM) is slain, it leaves behind a sliver of its power known as an Essence. Weapon (flail), Artifact (requires attunement). By using an action to read this scroll, your words ring out to magically rip the wind out from beneath the wings of creatures around you. Once per long rest a spell caster attuned to this tome can chose a number of cantrips equal to half their proficiency modifier (rounded down) and can add those cantrips to their list of available cantrips. When you do, any excess damage dealt to the raven carries over to your normal form. 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